Post by mithrilcoat on Mar 7, 2012 14:23:22 GMT -5
(from lesson =oubhints on cyber1)
You should exercise caution and restraint picking up
items from random (Non SR) boxes in oub.
Cursed items can auto-equip which at best will deprive you
of a valuable item slot, and at worst will deprive your char
of its life.
There are alot of good reasons not to pick up "dangerous"
items randomly, and the biggest one is this:
Most of the better and best items in the game cannot be
found in random boxes. Picking up items takes time,
identifying them takes time and money, and storing them
takes time and organizational effort. My experiences show
that 80-90% of items you find in Lair 7 boxes are either
junk, low level stuff you don't need, or cursed. Add to
that the risks involved, and picking up most items is really
nothing more than a foolish risk.
That being said, if you are still inclined to go "Dumpster
Diving" read on and I will try and spell out how to do it
most effectively and safely.
There are certain item classes that can always be picked up
safely because there are no "auto-equip" cursed items in
their class. Do not misinterpret that as meaning they are
safe to equip and -U-!!!
The safe list:
Book Scroll Bag Gem Rod Wand Staff Sphere Flask.
Other item types can be picked up if the character you are
assigning them to cannot equip them.
EXG: Leader has just opened a Titan box and discovers 4
random items inside. Flask, Sword, Leather and Ring.
His party consists of himself (sammy), a Raver and a Mage.
Anyone can take the flask, the sword can be taken only by
the mage, the leather can be taken by either the mage or the
sammy, and no one can take the ring safely.
Remember, practice safe gaming.
If you are still interested in taking random items,
at least make sure that the monsters have some chance of
giving you an item that is actually worth something.
Lair 7 monsters have the best chance of having the best
available random items. Lair 6 eliminates the best random
items, but still has some potential. Anything less than
Lair 6 is only useful for Books, Scrolls, and Flasks.
Lair 7 Monsters:
Wizard, Raver, EHP, Copper Dragon, Gold Dragon, Platinum
Dragon, Red Dragon, Chromatic Dragon, Nazgul, Liche, Titan,
Cardinal, Beholder, and Orcus (everyone's favorite).
Lair 6 Monsters:
Hell Demon, Bulette, Ninja, Will o Wisp, Vampire,
Pyrohydra, Ghost, Green Dragon, Brass Dragon, Master Thief,
Patriarch, and Necromancer.
So you have some random stuff, how is the best way to
deal with it when you get back to the city?
Here is my tried and tested method.
1) Designate 1 char's bank account for un-id'd stuff. When
you have 7 items there, bring in a low level mage that you
totally don't care about, and put 7 un-id'd items on him.
2) Run that char over to the magic shop and offer to sell
each item in turn. Do not sell anything that the store
makes an offer on. If the store says, "We have enough of
these," that means the store has alot of those items in
stock and is therefore probably not worth your time. "We do
not deal in JUNK" means the item is not magical. If the
store does not even look at the item, then it is Cursed.
In all cases this translates to "Drop it and move on."
If the store offers you $$$ for it (no matter how little)
that means the item is probably worthy of a trip to the
Patriarchs Temple for identification.
3) Have a separate char's bank account designated "un-id'd
stuff that has to get id'd." Store all the above stuff in
there until you have enough to warrant the long walk to
the temple.
4) Take alot of cash with you ( yeah be ridiculous and take
it all!) cause nothing sucks more than having to walk back
and get 500K to id that stubborn item.
Walk to the Pat's, and offer 25K (if you are poor) to 50K
(if you aren't) for an initial attempt to id. This seems
to work with almost all the random stuff you find, but if
the old geezer feigns stupidity, then you need to bump up
the ante. I usually go straight for the jugular and offer
the old coot 250K to tell me what i need to know. (what the
heck -- it is only oub $$$ !!!!)
5) If the second bid fails, then chances are you have
accidentaly mixed up yout SR stash with your random stash.
Anyhow just jump it up by whatever factor you feel you can
afford. I usually go from 50K, 250K, 1.5M, 6M. If you
have something that won't id at 6M, get very excited, call
me if you need a loan and make sure you tell me what it is
and where you think you found it!
Everyone gets cursed from time to time, whether it is the
mistake of sending an item to the wrong char, or that
very tempting orcus ring you knew you shouldn't have picked
up, really doesn't matter. You ended up with the auto-
equip popping up, and now things are looking pretty bleak.
***Don't Panic! ***
Cleric types get one shot at casting koalget to remove
curse. Make sure that you have a lvl 63+ char toss it,
since koalget is lvl dependent. If it works, the item is
now junk and you can drop it. If it fails, you need to
take stock. If the char is now either losing hits (degen)
or is now missing a key peice of equipment, you need to
make immediate plans for an evacuation. If not, you may
be able to keep running. Keep in mind the char's AC after
the cursed item. The best thing may be a hasty RTC!
If the char is degening, you have two choices. Keep the
char alive by torging, Igor, or lots of cures and get
it back to the city ASAP, or ...
(gasp) let it die.
Why on earth would you let a char die?
Well, there are several reasons, actually.
1) It has a great con, so the PERM % is really low.
2) You are in a place from which an effective resQ is going
to be very hard. IE lvl 10, or you are lacking
IGOR, cures etc.
3) A dead char is much easier to deal with than a resQ'd 1.
**If the char dies, DO NOT raise it! It will simply die
once again. Pick up the body and head back to lvl 1. Roll
yourself a throw away char, bring him into the dungeon and
have it "S"teal the cursed item from the dead char. The
stealer will autoequip, and then die, making for a quick
and painless shift help to get rid of the cursed item and
saving you the long walk to the Pat's temple.
keep in mind that the Steal trick only works on dead
chars. You cannot "S"teal an equipped item.
If youare going to keep the char alive, then beat feet for
the city, and keep in mind that you will lose hits on
every move (including every turn!) When you get to the cit
check the hit loss. It is possible to die as you are
walking to the temple. If you are losing hits in the city
stop at the bank, drop off all the char's items, and
pick up a regen item, if you weren't already regening.
Head back to the dungeon, get a full cure and hopefully
you can make it to the temple before you croak.
If you die in the city, you will end up at the morgue, not
where you died at.
You cannot use items in the city, or toss spells.
If you don't have a maxed char to throw koalget, note your
location, and shift stop out of the game. Bring in a maxed
cleric type to that location, return the affected char to
the game, and cast koalget. remember-- you only get 1 try!
You should exercise caution and restraint picking up
items from random (Non SR) boxes in oub.
Cursed items can auto-equip which at best will deprive you
of a valuable item slot, and at worst will deprive your char
of its life.
There are alot of good reasons not to pick up "dangerous"
items randomly, and the biggest one is this:
Most of the better and best items in the game cannot be
found in random boxes. Picking up items takes time,
identifying them takes time and money, and storing them
takes time and organizational effort. My experiences show
that 80-90% of items you find in Lair 7 boxes are either
junk, low level stuff you don't need, or cursed. Add to
that the risks involved, and picking up most items is really
nothing more than a foolish risk.
That being said, if you are still inclined to go "Dumpster
Diving" read on and I will try and spell out how to do it
most effectively and safely.
There are certain item classes that can always be picked up
safely because there are no "auto-equip" cursed items in
their class. Do not misinterpret that as meaning they are
safe to equip and -U-!!!
The safe list:
Book Scroll Bag Gem Rod Wand Staff Sphere Flask.
Other item types can be picked up if the character you are
assigning them to cannot equip them.
EXG: Leader has just opened a Titan box and discovers 4
random items inside. Flask, Sword, Leather and Ring.
His party consists of himself (sammy), a Raver and a Mage.
Anyone can take the flask, the sword can be taken only by
the mage, the leather can be taken by either the mage or the
sammy, and no one can take the ring safely.
Remember, practice safe gaming.
If you are still interested in taking random items,
at least make sure that the monsters have some chance of
giving you an item that is actually worth something.
Lair 7 monsters have the best chance of having the best
available random items. Lair 6 eliminates the best random
items, but still has some potential. Anything less than
Lair 6 is only useful for Books, Scrolls, and Flasks.
Lair 7 Monsters:
Wizard, Raver, EHP, Copper Dragon, Gold Dragon, Platinum
Dragon, Red Dragon, Chromatic Dragon, Nazgul, Liche, Titan,
Cardinal, Beholder, and Orcus (everyone's favorite).
Lair 6 Monsters:
Hell Demon, Bulette, Ninja, Will o Wisp, Vampire,
Pyrohydra, Ghost, Green Dragon, Brass Dragon, Master Thief,
Patriarch, and Necromancer.
So you have some random stuff, how is the best way to
deal with it when you get back to the city?
Here is my tried and tested method.
1) Designate 1 char's bank account for un-id'd stuff. When
you have 7 items there, bring in a low level mage that you
totally don't care about, and put 7 un-id'd items on him.
2) Run that char over to the magic shop and offer to sell
each item in turn. Do not sell anything that the store
makes an offer on. If the store says, "We have enough of
these," that means the store has alot of those items in
stock and is therefore probably not worth your time. "We do
not deal in JUNK" means the item is not magical. If the
store does not even look at the item, then it is Cursed.
In all cases this translates to "Drop it and move on."
If the store offers you $$$ for it (no matter how little)
that means the item is probably worthy of a trip to the
Patriarchs Temple for identification.
3) Have a separate char's bank account designated "un-id'd
stuff that has to get id'd." Store all the above stuff in
there until you have enough to warrant the long walk to
the temple.
4) Take alot of cash with you ( yeah be ridiculous and take
it all!) cause nothing sucks more than having to walk back
and get 500K to id that stubborn item.
Walk to the Pat's, and offer 25K (if you are poor) to 50K
(if you aren't) for an initial attempt to id. This seems
to work with almost all the random stuff you find, but if
the old geezer feigns stupidity, then you need to bump up
the ante. I usually go straight for the jugular and offer
the old coot 250K to tell me what i need to know. (what the
heck -- it is only oub $$$ !!!!)
5) If the second bid fails, then chances are you have
accidentaly mixed up yout SR stash with your random stash.
Anyhow just jump it up by whatever factor you feel you can
afford. I usually go from 50K, 250K, 1.5M, 6M. If you
have something that won't id at 6M, get very excited, call
me if you need a loan and make sure you tell me what it is
and where you think you found it!
Everyone gets cursed from time to time, whether it is the
mistake of sending an item to the wrong char, or that
very tempting orcus ring you knew you shouldn't have picked
up, really doesn't matter. You ended up with the auto-
equip popping up, and now things are looking pretty bleak.
***Don't Panic! ***
Cleric types get one shot at casting koalget to remove
curse. Make sure that you have a lvl 63+ char toss it,
since koalget is lvl dependent. If it works, the item is
now junk and you can drop it. If it fails, you need to
take stock. If the char is now either losing hits (degen)
or is now missing a key peice of equipment, you need to
make immediate plans for an evacuation. If not, you may
be able to keep running. Keep in mind the char's AC after
the cursed item. The best thing may be a hasty RTC!
If the char is degening, you have two choices. Keep the
char alive by torging, Igor, or lots of cures and get
it back to the city ASAP, or ...
(gasp) let it die.
Why on earth would you let a char die?
Well, there are several reasons, actually.
1) It has a great con, so the PERM % is really low.
2) You are in a place from which an effective resQ is going
to be very hard. IE lvl 10, or you are lacking
IGOR, cures etc.
3) A dead char is much easier to deal with than a resQ'd 1.
**If the char dies, DO NOT raise it! It will simply die
once again. Pick up the body and head back to lvl 1. Roll
yourself a throw away char, bring him into the dungeon and
have it "S"teal the cursed item from the dead char. The
stealer will autoequip, and then die, making for a quick
and painless shift help to get rid of the cursed item and
saving you the long walk to the Pat's temple.
keep in mind that the Steal trick only works on dead
chars. You cannot "S"teal an equipped item.
If youare going to keep the char alive, then beat feet for
the city, and keep in mind that you will lose hits on
every move (including every turn!) When you get to the cit
check the hit loss. It is possible to die as you are
walking to the temple. If you are losing hits in the city
stop at the bank, drop off all the char's items, and
pick up a regen item, if you weren't already regening.
Head back to the dungeon, get a full cure and hopefully
you can make it to the temple before you croak.
If you die in the city, you will end up at the morgue, not
where you died at.
You cannot use items in the city, or toss spells.
If you don't have a maxed char to throw koalget, note your
location, and shift stop out of the game. Bring in a maxed
cleric type to that location, return the affected char to
the game, and cast koalget. remember-- you only get 1 try!