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Post by rayc/conn on Dec 7, 2005 13:15:12 GMT -5
Level 5Level 6Level 7Level 8Level 9Level 10Ok; this set ain't the best quality. The layout looks accurate but there's no data about stairs or TP coords. I'm guessing these were stored in separate files - please let me know if you have those! There's also no key but can tell you that: X=extinguisher up arrow=stairway up down arrow=stairway down hand-scribbled circle=a pit light-dotted circle=encounter squareI have an alternate set somewhere of 5, 6, 7 and 9 with some hand-written notes with stair/TP data. Will post when I find them.
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Post by woot on Jul 1, 2007 13:19:02 GMT -5
Level 5
TP at 12,4 took me to 8,22,E on 6 TP at 16,7 took me to 27,16,W TP at 29,29 took me to 1,1, (not sure which direction) TP at 29,1 took me to lvl3 TP at 4,19 took me to the room with the 4 rotators in it, not sure which square. TP at 16,7 took me to apprx 15,17 *(in that hallway for sure).
The pits at 4,25 and 25,3 have hit me from 22-38, and you need to walk over one of these at least once if you are SR'ing. At least the TP at 4,19 gets you into the zone, but you will need to walk over one to get out.
All the other pits are avoidable, although I have walked over the one at 19,4 because I did not feel like backtracking, and that one hit me hard (as I remember).
The pit at 3,3 hit me for 20, I only walked over it once (carrying a dead lvl17 Raver - courtesy of a 6 Nazg'l SR that I ran into just around the corner from there).
As far as things go on 5, the only real problems I had are with the damn Nazg'l, and those Green Dragon SRs. (sometimes those G.D's go down without a peep, and other times it takes forever) The 15 Sally barbeque is fun. Just make sure you have at least 200 hits, but once you start swinging, they start dropping like flies.
EDIT: I just found out, that Liche SR really sucks too! Stoned a lv.58 Sammy and a lv.26 Raver, but they made it back to flesh ok.
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